Permanence

PERMANENCE: If you can read a book and get the spell "Permanence" you've basically won the game. Whenever I get this spell, it's usually from a book in the volcano. What this spell does is to make every buff spell (the ones you see on the right panel of the larn screen) permanent. If I get this spell, I usually run back up to the Home level and go shopping. I get a heroism potion, a giant strength potion, scrolls of undead protection and spirit protection (especially important for nagas) fire resistance (for dragons) stealth and expanded awareness--then I cast all my buff spells, dex+2, str+2, haste, invisibility, invulnerability, cancellation, walk through walls, and then finally PER (permanence). All those things will be on for the rest of the game. With Stealth permanenced, the monsters will be frozen and only wake up when you hit them. If you have the lance of death, that means they're dead. Even if they wake up, you'll still have haste, invisibility, charm monster, and all those other things running, and they won't stand a chance. Permanence is guaranteed victory if you play it right.