Monsters

Notes on Monster List

 * Any monster with a Sym (Symbol) = * is invisible and therefore not seen on the map
 * LV is dungeon level (floor of dungeon where monster can be found)
 * ATT is special attack, see legend below

Tips

 * Monsters can be lead over/into traps (eg. dart, arrow, teleportation, trap door) or pits. This will effectively kill/injure the monster or send it elsewhere. No experience points are awarded, however.
 * Rust Monsters (R), Disenchantresses (q), and gelatinous cubes (g), are the bane of the Larn player. If you hit them with your weapon, it will get dulled and your WC will go down. If you don't have a spell that can hurt them (sonic spear, fireball, lightning, etc) you'll either have to unwield your weapon (by dropping it) and trying to hit without a weapon (the Rust Monster will still be able to dull your armor, however) or you can try to lead them to fall into a pit. (you might fall in too) or finally, if you have the "web" spell, I discovered that you can hit Rust Monsters and Disenchantresses without dulling your weapon! The "sleep" spell does the same thing. You can cast web on Rust Monsters and Disenchantresses, but not gelatinous cubes (they aren't affected). You can, however, put them to sleep. These low level spells are as good as a death spell later in the game when you have the lance of death since they guarantee a "hit" with the lance.